Custom Tables Are Close, Plus Pace Controls
Howdy y'all! The headline first: Phase 3 Custom Tables is close. This is the hosted multiplayer step from our roadmap - you host a 2-player, 3-player Moon, or 4-player table on a $3.99/mo host subscription, and it stays completely free for everyone who joins your table. Hosting has been limited to our tester group while we refine the lobby; general availability is the next thing to land. We are down to the last mile now, working through small UI issues on the New Game and lobby screens that we would rather polish than rush, so we are counting the release in days to weeks, not months. The rest of this update is everything that landed while we get there.
Play at Your Pace
By player request, solo games against the AI now have a Pace setting: Normal, Relaxed (1.5x), or Slow (2x). Pick it in Settings and the table gives you more breathing room between tricks and AI turns, so you can read the table and plan your play without the game moving on ahead of you. It applies to solo play only - multiplayer tables are untouched - and the opening deal and the Learn to Play tutorial keep their normal timing.
A Livelier Lobby
The lobby's Hall now leads with a clean five-tile row - Profile, Table, Community, Market, and Support - putting the places you visit most one tap away (Table stays reserved for hosts, ready for the release above). A new notification bell opens a slide-in drawer so studio announcements reach you in the lobby instead of scrolling past in chat, and every so often you will see a quick one-question poll so you can help steer what we build next. Announcements can be aimed at the right players (everyone, subscribers, or folks who have played recently) so your inbox stays relevant.
Support That Answers Back
The Support & Feedback form is now a real ticket system, and here is the part that matters: when we reply, the answer lands in your email. Responses come from our support and billing addresses with a reply-to that reaches us directly, so a question or bug report turns into an actual back-and-forth instead of vanishing into a queue.
A Cleaner New Game Screen
Setting up a game got simpler. Presets now live on unified selection tracks, the mode switch and the Start button are folded into a single card header, and your choices collapse into a tidy summary so the screen stays calm instead of crowded. This is the same screen that fronts table hosting, which is exactly why we are giving it extra attention right now.
Mobile Polish
A run of phone-first fixes: the five-tile Hall row and the five-count preset rows now hold a single line down to narrow 390px screens, segmented filter controls stopped clipping their labels on small displays, and the Community "Tournaments" tab is now the shorter "Tourneys" so it fits without wrapping.
Under the hood: support replies, notifications, and polls each ride their own audited database tables with a single shared rule for who is eligible to receive what, transactional emails route past the marketing list so account and support mail always gets through, and we cleared this cycle's dependency and security audit findings. Boring plumbing, but it is what lets us open table hosting with confidence.
The bones are almost shuffled for hosted tables. Thank you for the patience while we sweat the last details - see you at the table soon.
- 7 Marks Studios